![]() In all, many gigabytes of historical files are located here. This boneyard contains many prominent FTP sites of the past, including MPOLI.FI and its ancient machine drivers, and. From the mid 1980s to the late 2000s, FTP sites would gather various needed patches, programs, utilities or information and make it available in a quick, seamless fashion. The FTP Site Boneyard is a collection of various FTP sites from around the internet, gathering what were once the dominant form of file transfer online but which have fallen to the wayside in favor of other update servers and cloud-based storage. The collection contains shareware, freeware, and demo programs, all DOS or Windows-based. The DEMU collection is a curated collection hosting over 4,000 classic PC-based games from a quarter century. CDR files, as well as browsed online through the Internet Archive's file listing interface. Most of these CD-ROMs can be downloaded as. Other CD-ROMs include images and digitized music, documentation sets and game modifications. With over 2,500 discs now hosted, the archive allows access to a wide range of historical collections, including curations by defunct groups like Walnut Creek and Linux/Unix distributions of the past. The CD Archive collects thousands of Shareware and Cover CD-ROMs from the heyday of the CD-ROM (late 1980s to mid 2000s) and provides ISO images as well as links inside these collections of software. In addition to this, the project also catalogs other computing and gaming resources such as software and hardware manuals, magazine scans and computing catalogs. The goal of the TOSEC project is to maintain a database of all software and firmware images for all microcomputers, minicomputers and video game consoles. The project has identified and cataloged over 450,000 different software images/sets, consisting of over 3.60TB of software, firmware and resources. TOSEC catalogs over 200 unique computing platforms and continues to grow. The main goal of the project is to catalog and audit various kinds of software and firmware images for these systems. ![]() The Old School Emulation Center (TOSEC) is a retrocomputing initiative dedicated to the cataloging and preservation of software, firmware and resources for microcomputers, minicomputers and video game consoles. ![]() The collection includes a broad range of software related materials including shareware, freeware, video news releases about software titles, speed runs of actual software game play, previews and promos for software games, high-score and skill replays of various game genres, and the art of filmmaking with real-time computer game engines. I've always been interested in learning some kind of coding, but it felt a little overwhelming and I figured I'd lose interest unless I found a coding project that aligned with my personal interests.DESCRIPTION The Internet Archive Software Collection is the largest vintage and historical software library in the world, providing instant access to millions of programs, CD-ROM images, documentation and multimedia. (I'd love to review it on the video game forum, but I don't think it would pass moderator muster.) Last month I discovered an adult interactive video novel that I've played several times and have really enjoyed it - it's kind of a sexy Endless Quest book. I enjoyed it enough to do a little research into how the game's creator built it. I was pleasantly surprised to discover that it uses the "Ren'Py" engine, and it's a free download. I watched a tutorial that walked through how to create a simple branching story which included graphics and music. ![]() ![]() I'm intrigued! I'm a (lightly) published short story writer and it seemed like this could be a way to vent creative energy while learning a form of coding.ĭo any of you use it? Any advice for new users? Any Ren'Py novels you're working on or would recommend? #Renpy editra endings how to# (Both self-coded, and in Inkle Studios' tool ink ink is more limited, being a pure stream of text, but I thought I should point it out.) I haven't used Ren'py, but I have done some work with interactive fiction. Ren'py is based on Python, and there are plenty of resources out there for that language. I don't know how necessary it would be starting out, because Ren'py looks like it's got enough resources to get started. Do some Python courses (you'll find plenty online for free) you'll soon discover that what you were doing has more nuance than you were aware.īut once you've got comfortable with basic functionality, I'd advise branching out. Start looking at other Ren'py projects I'm sure people are posting their source code all over the place. Read the Ren'py manual beyond the Quickstart section. Start thinking about stat-driven games, where behind-the-scenes data and calculations are important. ![]()
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